Racing Line Lab

Why is one racing line faster than another?

Drag the line. The physics recalculates. See exactly where the time is won and lost.

T turn-in · A apex
STARTFINISHcorner entrycorner exitTA

Late apex turns in 3.0 m later, apexes 1.8 m away and tracks out 5.0 m later than Geometric apex. Only a few metres, yet 0.17 s apart: small changes in line, big changes in time.

Same car. Same corner. Two lines.

LineBrake & cornerStraightTotal
Geometric apex 0.00 — 0.00
Late apex 0.00 — 0.00

Seconds. "Brake & corner" runs from the start to the corner exit; "Straight" is the 90 m run to the finish.

  • Late apex is 0.14 s behind at the corner exit.
  • But it carries more speed down the straight, 6.6 mph faster at the finish line, and wins back 0.31 s.
  • Late apex wins by 0.17 s.
  • Late apex only needs about 40 m of straight to make up the time.

Live result from the physics model, replayed at 60% speed. Nothing is scripted: change the car or the lines and the winner can change.

Try it yourself in Line Comparison →

Three experiments

Who it's for

Sim racers

Understand why the fastest lap uses the line it does, and when breaking the rule pays off.

Track-day drivers

Explore the trade-offs between entry speed, apex and exit on screen before you think about them on track.

Motorsport fans

Know what it really means when a driver "compromises the entry for a better exit".

How it works

  • Real calculations. Every speed and time comes from a model of tyre grip, braking and acceleration. No line is coded to win.
  • Runs in your browser. Nothing to install, no account, and your experiments stay on your device.
  • Honest limits. A simplified car on a flat, dry track: great for building intuition, not a lap-time predictor.